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Virtual Reality Market, by Technology (Non-Immersive, Semi-Immersive, Fully-Immersive), Product (Hardware, Software), Application (Gaming, Healthcare, Aerospace & Defense, Entertainment & Others) - Global Revenue, Trends, Growth, Share, Size and Forecast to 2022

ICT105 October 2016 100 FREE 10% CUSTOMIZATION

Virtual Reality Market worth USD 2.81 billion in 2016 and expected to reach USD 23.40 billion by 2022, at a CAGR of 42.2% from 2016 to 2022.

The objective of this report is to describe the market trends and revenue forecasts for the virtual reality market for the next five years. The report focuses on defining and describing the key influencing factors for the growth of the market. It also offers an in-depth analysis of the market size (revenue), market share, major market segments, different geographic regions, key market players, and premium industry trends.

The report tracks the major market events including product launches, technological developments, mergers & acquisitions, and the innovative business strategies opted by key market players. Along with strategically analyzing the key micro markets, the report also focuses on industry-specific drivers, restraints, opportunities and challenges in the virtual reality market. The scope of this report covers the virtual reality market by its major segments, which include the technologies, products, applications, and the major geographic regions.

KEY BENEFITS OF THE REPORT

  • In-depth analysis of the key factors propelling the growth of the global market
  • Detailed analysis of the geographic region that will witness the strongest growth
  • Granular analysis of the current market scenario and the expected market growth

KEY PREMIUM INDUSTRY INSIGHTS

  • The growth of the virtual reality market is attributed to the growth of adoption of the head-mounted displays in entertainment and gaming platforms, also because of the decrease in the display prices and other hardware components that are being used in virtual reality market, it also being used in defense sectors for monitoring and training purposes.
  • Rise in the adoption of head-mounted display technology in healthcare, medical and gaming platform, high demand in design segment are the key reasons for the better opportunities for the growth of virtual reality market.
  • However the movement restrictions and health concerns related to low resolutions and energy consumption, display latency affects the overall performance are anticipated to limit the adoption of virtual reality market.

RESEARCH METHODOLOGY

The research methodology for Scalar Market Research’s virtual reality market report utilizes a combination of top-down and bottom-up research formats. Our primary focus on continuous market tracking, rigorous fact-checking, data-triangulation, and multiple layers of quality control ensures high-quality data that can be leveraged for actionable research insights.

To know about the assumptions considered for the study, Download pdf Brochure.

MARKET SEGMENTATION

This report analyzes the virtual reality market by the following segments:

  • Global Virtual Reality Market, by Technology
    • Non-Immersive
    • Semi-Immersive
    • Fully-Immersive
  • Global Virtual Reality Market, by Product
    • Hardware
    • Software
  • Global Virtual Reality Market, by Application
    • Gaming
    • Healthcare
    • Aerospace & Defense
    • Entertainment
    • Others (Digital Marketing, Interactive Media, etc.)

KEY MARKET PLAYERS

Key players in the virtual reality market include:

  • Oculus VR, Inc.
  • Leap Motion, Inc.
  • Barco N.V.
  • Sixense International, Inc.
  • Samsung
  • EON Reality, Inc.
  • Vuzix Corporation
  • Sensics, Inc.
  • Sony Corporation
  • Microsoft Corporation

GEOGRAPHIC COVERAGE AND ANALYSIS

This granular market research report covers the following geographic regions in great detail:

Virtual Reality Market

TRENDING RELATED REPORT

Augmented Reality Market, by Component (Sensors, Integrated Circuits, Microcontroller & Processors, Displays, Software), Application (Gaming, Media, Education & Training, Healthcare, Architecture & Design, Aerospace & Defense, Automotive, Digital Marketing) - Global Revenue, Trends, Growth, Share, Size and Forecast to 2022


  1. MARKET OVERVIEW
    1. Research Methodology
      1. Primary Data
      2. Secondary Data
      3. Machine Learning
      4. Research Scope
      5. Years Considered
      6. Currency & Pricing
    2. Market Segmentation
    3. Key Objectives & Benefits of the Report
      1. Objectives of the Report
      2. Key Benefits of the Report
  2. EXECUTIVE SUMMARY
  3. MARKETDYNAMICS
    1. Drivers
    2. Restraints
    3. Opportunities
    4. Premium Industry Trends
  4. INDUSTRY ANALYSIS
    1. Patent Landscape –Virtual Reality Market
    2. Value Chain Analysis
  5. VIRTUAL REALITY MARKET, BY PRODUCTS
    1. Overview
      1. Global Virtual Reality Market Share (%), By Products, 2016 & 2022
      2. Global Virtual Reality Market Size (US$ billion), By Products (2014 – 2022)
      3. Global Virtual Reality Market Size (US$ billion), By Products, 2016 & 2022
    2. Hardware
      1. Global Virtual Reality Hardware Market Size (US$ billion), By Region (2014 – 2022)
    3. Software
      1. Global Virtual Reality Software Market Size (US$ billion), By Region (2014 – 2022)
  6. VIRTUAL REALITY MARKET, BY TECHNOLOGY
    1. Overview
      1. Global Virtual Reality Market Share (%), By Technology, 2016 & 2022
      2. Global Virtual Reality Market Size (US$ billion), By Technology (2014 – 2022)
      3. Global Virtual Reality Market Size (US$ billion), By Technology, 2016 & 2022
    2. Non-immersive
      1. Global Virtual Reality Non-immersive Technology Market Size (US$ billion), By Region (2014 – 2022)
    3. Semi-immersive
      1. Global Virtual Reality Semi-immersive Technology Market Size (US$ billion), By Region (2014 – 2022)
    4. Fully-immersive
      1. Global Virtual Reality Fully-immersive Technology Market Size (US$ billion), By Region (2014 – 2022)
  7. VIRTUAL REALITY MARKET, BY APPLICATION
    1. Overview
      1. Global Virtual Reality Market Share (%), By Application, 2016 & 2022
      2. Global Virtual Reality Market Size (US$ billion), By Application (2014 – 2022)
      3. Global Virtual Reality Market Size (US$ billion), By Application, 2016 & 2022
    2. Gaming
      1. Global Virtual RealityMarket Size (US$ billion) in Gaming Sector, By Region (2014 – 2022)
    3. Healthcare
      1. Global Virtual RealityMarket Size (US$ billion) in Healthcare Sector, By Region (2014 – 2022)
    4. Aerospace &Defense
      1. Global Virtual RealityMarket Size (US$ billion) in Aerospace &Defense, By Region (2014 – 2022)
    5. Entertainment
      1. Global Virtual RealityMarket Size (US$ billion) in Entertainment Sector, By Region (2014 – 2022)
    6. Other Sectors
      1. Global Virtual RealityMarket Size (US$ billion) in Other Sectors, By Region (2014 – 2022)
  8. VIRTUAL REALITY MARKET, BY GEOGRAPHY
    1. Overview
      1. Global Virtual Reality Market Share (%), By Regions, 2016 and 2022
      2. Global Virtual Reality Market Size (US$ billion), By Regions (2014 – 2022)
      3. Global Virtual Reality Market Size (US$ billion), By Regions, 2016 & 2022
    2. North America
      1. North America Virtual Reality Market Share (%), By Region, 2016 & 2022
      2. North America Virtual RealityMarket Size (US$ billion), By Region (2014 – 2022)
      3. North America Virtual RealityMarket Size (US$ billion), By Region, 2016 & 2022
        1. U.S.
          1. Virtual RealityMarket in U.S., Market Size (US$ billion) and Y-o-Y Growth (%)
        2. Rest of North America
          1. Virtual RealityMarket in Rest of North America, Market Size (US$ billion) and Y-o-Y Growth (%)
      4. North America Virtual RealityMarket Size (US$ billion), By Products (2014 – 2022)
      5. North America Virtual Reality Market Size (US$ billion), By Technology (2014 – 2022)
      6. North America Virtual RealityMarket Size (US$ billion), By Application (2014 – 2022)
    3. Europe
      1. Europe Virtual RealityMarket Share (%), By Region, 2016 & 2022
      2. Europe Virtual RealityMarket Size (US$ billion), By Region (2014 – 2022)
      3. Europe Virtual RealityMarket Size (US$ billion), By Region, 2016 & 2022
        1. France
          1. Virtual RealityMarket in France, Market Size (US$ billion) and Y-o-Y Growth (%)
        2. Germany
          1. Virtual RealityMarket in Germany, Market Size (US$ billion) and Y-o-Y Growth (%)
        3. U.K
          1. Virtual RealityMarket in U.K, Market Size (US$ billion) and Y-o-Y Growth (%)
        4. Rest of Europe
          1. Virtual RealityMarket in Rest of Europe, Market Size (US$ billion) and Y-o-Y Growth (%)
      4. Europe Virtual RealityMarket Size (US$ billion), By Products (2014 – 2022)
      5. Europe Virtual Reality Market Size (US$ billion), By Technology (2014 – 2022)
      6. Europe Virtual RealityMarket Size (US$ billion), By Applications (2014 – 2022)
    4. Asia-Pacific
      1. Asia-Pacific Virtual RealityMarket Share (%), By Region, 2016 & 2022
      2. Asia-Pacific Virtual RealityMarket Size (US$ billion), By Region (2014 – 2022)
      3. Asia-Pacific Virtual RealityMarket Size (US$ billion), By Region, 2016 & 2022
        1. China
          1. Virtual RealityMarket in China, Market Size (US$ billion) and Y-o-Y Growth (%)
        2. India
          1. Virtual RealityMarket in India, Market Size (US$ billion) and Y-o-Y Growth (%)
        3. Japan
          1. Virtual Reality Market in Japan, Market Size (US$ billion) and Y-o-Y Growth (%)
        4. Rest of Asia-Pacific
          1. Virtual Reality Market in Rest of Asia-Pacific, Market Size (US$ billion) and Y-o-Y Growth (%)
      4. Asia-Pacific Virtual Reality Market Size (US$ billion), By Products (2014 – 2022)
      5. Asia-Pacific Virtual Reality Market Size (US$ billion), By Technology (2014 – 2022)
      6. Asia-Pacific Virtual Reality Market Size (US$ billion), By Applications (2014 – 2022)
    5. Middle East & Africa (MEA)
      1. Middle East & Africa Virtual Reality Market Share (%), By Region, 2016 & 2022
      2. Middle East & Africa Virtual Reality Market Size (US$ billion), By Region (2014 – 2022)
      3. Middle East & Africa Virtual Reality Market Size (US$ billion), By Region, 2016 & 2022
        1. GCC
          1. Virtual Reality Market in GCC, Market Size (US$ billion) and Y-o-Y Growth (%)
        2. North Africa
          1. Virtual Reality Market in North Africa, Market Size (US$ billion) and Y-o-Y Growth (%)
        3. South Africa
          1. Virtual Reality Market in South Africa, Market Size (US$ billion) and Y-o-Y Growth (%)
        4. Rest of Middle East & Africa
          1. Virtual Reality Market in Rest of Middle East & Africa, Market Size (US$ billion) and Y-o-Y Growth (%)
      4. Middle East & Africa Virtual Reality Market Size (US$ billion), By Products (2014 – 2022)
      5. Middle East & Africa Virtual Reality Market Size (US$ billion), By Technology (2014 – 2022)
      6. Middle East & Africa Virtual Reality Market Size (US$ billion), By Application (2014 – 2022)
    6. Latin America
      1. Latin America Virtual Reality Market Share (%), By Region, 2016 & 2022
      2. Latin America Virtual Reality Market Size (US$ billion), By Region (2014 – 2022)
      3. Latin America Virtual Reality Market Size (US$ billion), By Region, 2016 & 2022
        1. Brazil
          1. Virtual Reality Market in Brazil, Market Size (US$ billion) and Y-o-Y Growth (%)
        2. Rest of Latin America
          1. Virtual Reality Market in Rest of Latin America, Market Size (US$ billion) and Y-o-Y Growth (%)
      4. Latin America Virtual Reality Market Size (US$ billion), By Products (2014 – 2022)
      5. Latin America Virtual Reality Market Size (US$ billion), By Technology (2014 – 2022)
      6. Latin America Virtual Reality Market Size (US$ billion), By Application (2014 – 2022)
  9. COMPETITIVE LANDSCAPE
    1. Market Positioning of Key Players, 2016
  10. KEY MARKET PLAYERS
    1. Oculus VR, Inc.
      1. Overview
      2. Key Strategies
      3. Recent Developments
    2. Samsung
      1. Overview
      2. Key Strategies
      3. Recent Developments
    3. Vuzix Corporation
      1. Overview
      2. Key Strategy
      3. Recent Developments
    4. Leap Motion, Inc.
      1. Overview
      2. Key Strategy
      3. Recent Developments
    5. Sony Corporation
      1. Overview
      2. Key Strategy
      3. Recent Developments
    6. Microsoft Corporation
      1. Overview
      2. Key Strategies
      3. Recent Developments
    7. Eon Reality, Inc.
      1. Overview
      2. Key Strategy
      3. Recent Developments
    8. Sensics, Inc.
      1. Overview
      2. Key Strategies
      3. Recent Developments
    9. HTC Corporation
      1. Overview
      2. Key Strategies
      3. Recent Developments
    10. Google, Inc.
      1. Overview
      2. Key Strategies
      3. Recent Developments
  11. SCALAR 360 DEGREE MARKET PERSPECTIVE
  12. APPENDIX
    1. Acronyms
    2. Related Reports

List of Tables

 

Table 1.                Primary Data

Table 2.                Primary Sources

Table 3.                Secondary Data

Table 4.                Advantages of Machine Learning-based Forecasts

Table 5.                Years Considered

Table 6.                Global Virtual Reality MarketSnapshot

Table 7.                Global Virtual Reality(VR) Market Drivers

Table 8.                Global Virtual Reality(VR) Market Restraints

Table 9.                Patent Landscape – Virtual Reality Market

Table 10.              Taxonomy

Table 11.              Global Virtual Reality Market Size (US$ billion), By Products (2014 – 2022)

Table 12.              Global Virtual Reality Hardware Market Size (US$ billion), By Region (2014 – 2022)

Table 13.              Global Virtual RealitySoftwareMarket Size (US$ billion), By Region (2014 – 2022)

Table 14.              Global Virtual Reality Market Size (US$ billion), By Technology (2014 – 2022)

Table 15.              Global Virtual Reality Non-immersive Technology Market Size (US$ billion), By Region (2014 – 2022)

Table 16.              Global Virtual Reality Semi-immersive Technology Market Size (US$ billion), By Region (2014 – 2022)

Table 17.              Global Virtual Reality Fully-immersive Technology Market Size (US$ billion), By Region (2014 – 2022)

Table 18.              Global Virtual Reality Market Size (US$ billion), By Application (2014 – 2022)

Table 19.              Global Virtual RealityMarket Size (US$ billion) in Gaming Sector, By Region (2014 – 2022)

Table 20.              Global Virtual RealityMarket Size (US$ billion) in Healthcare Sector, By Region (2014 – 2022)

Table 21.              Global Virtual RealityMarket Size (US$ billion) in Aerospace &DefenseSector, By Region (2014 – 2022)

Table 22.              Global Virtual RealityMarket Size (US$ billion) in Entertainment Sector, By Region (2014 – 2022)

Table 23.              Global Virtual RealityMarket Size (US$ billion) in Other Sectors, By Region (2014 – 2022)

Table 24.              Global Virtual Reality Market Size (US$ billion), By Regions (2014 – 2022)

Table 25.              North AmericaVirtual RealityMarket Size (US$ billion), By Region (2014 – 2022)

Table 26.              Virtual RealityMarket in U.S., Market Size (US$ billion) and Y-o-Y Growth (%)

Table 27.              Virtual RealityMarket in Rest of North America, Market Size (US$ billion) and Y-o-Y Growth (%)

Table 28.              North AmericaVirtual RealityMarket Size (US$ billion), By Products (2014 – 2022)

Table 29.              North America Virtual Reality Market Size (US$ billion), By Technology (2014 – 2022)

Table 30.              North AmericaVirtual RealityMarket Size (US$ billion), By Application (2014 – 2022)

Table 31.              EuropeVirtual RealityMarket Size (US$ billion), By Region (2014 – 2022)

Table 32.              Virtual RealityMarket in France, Market Size (US$ billion) and Y-o-Y Growth (%)

Table 33.              Virtual RealityMarket in Germany, Market Size (US$ billion) and Y-o-Y Growth (%)

Table 34.              Virtual RealityMarket in U.K, Market Size (US$ billion) and Y-o-Y Growth (%)

Table 35.              Virtual RealityMarket in Rest of Europe, Market Size (US$ billion) and Y-o-Y Growth (%)

Table 36.              EuropeVirtual RealityMarket Size (US$ billion), By Products (2014 – 2022)

Table 37.              Europe Virtual Reality Market Size (US$ billion), By Technology (2014 – 2022)

Table 38.              EuropeVirtual RealityMarket Size (US$ billion), By Applications (2014 – 2022)

Table 39.              Asia-PacificVirtual RealityMarket Size (US$ billion), By Region (2014 – 2022)

Table 40.              Virtual RealityMarket in China, Market Size (US$ billion) and Y-o-Y Growth (%)

Table 41.              Virtual Reality Market in India, Market Size (US$ billion) and Y-o-Y Growth (%)

Table 42.              Virtual Reality Market in Japan, Market Size (US$ billion) and Y-o-Y Growth (%)

Table 43.              Virtual Reality Market in Rest of Asia-Pacific, Market Size (US$ billion) and Y-o-Y Growth (%)

Table 44.              Asia-PacificVirtual Reality Market Size (US$ billion), By Products (2014 – 2022)

Table 45.              Asia-Pacific Virtual Reality Market Size (US$ billion), By Technology (2014 – 2022)

Table 46.              Asia-PacificVirtual Reality Market Size (US$ billion), By Applications (2014 – 2022)

Table 47.              Middle East & AfricaVirtual Reality Market Size (US$ billion), By Region (2014 – 2022)

Table 48.              Virtual Reality Market in GCC, Market Size (US$ billion) and Y-o-Y Growth (%)

Table 49.              Virtual Reality Market in North Africa, Market Size (US$ billion) and Y-o-Y Growth (%)

Table 50.              Virtual Reality Market in South Africa, Market Size (US$ billion) and Y-o-Y Growth (%)

Table 51.              Virtual Reality Market in Rest of Middle East & Africa, Market Size (US$ billion) and Y-o-Y Growth (%)

Table 52.              Middle East & AfricaVirtual Reality Market Size (US$ billion), By Products (2014 – 2022)

Table 53.              Middle East & Africa Virtual Reality Market Size (US$ billion), By Technology (2014 – 2022)

Table 54.              Middle East & AfricaVirtual Reality Market Size (US$ billion), By Applications (2014 – 2022)

Table 55.              Latin AmericaVirtual Reality Market Size (US$ billion), By Region (2014 – 2022)

Table 56.              Virtual Reality Market in Brazil, Market Size (US$ billion) and Y-o-Y Growth (%)

Table 57.              Virtual Reality Market in Rest of Latin America, Market Size (US$ billion) and Y-o-Y Growth (%)

Table 58.              Latin AmericaVirtual Reality Market Size (US$ billion), By Products (2014 – 2022)

Table 59.              Latin America Virtual Reality Market Size (US$ billion), By Technology (2014 – 2022)

Table 60.              Latin AmericaVirtual Reality Market Size (US$ billion), By Application (2014 – 2022)

Table 61.              Oculus VR, Inc. – Company Overview

Table 62.              Samsung – Company Overview

Table 63.              Vuzix Corporation– Company Overview

Table 64.              Leap Motion, Inc. – Company Overview

Table 65.              Sony Corporation– Company Overview

Table 66.              Microsoft Corporation – Company Overview

Table 67.              Eon Reality, Inc. – Company Overview

Table 68.              Sensics, Inc.– Company Overview

Table 69.              HTC Corporation – Company Overview

Table 70.              Google, Inc.– Company Overview

Table 71.              Virtual Reality(VR) Market Snapshot

Table 72.              List of Acronyms

 

List of Figures

 

Figure 1.               Research Methodology

Figure 2.               Global Virtual Reality Market, By Products

Figure 3.               Global Virtual Reality Market, By Technology

Figure 4.               Global Virtual Reality Market, By Application

Figure 5.               Global Virtual Reality Market, By Geography

Figure 6.               Patent Landscape of the Companies in Virtual Reality(VR) Market

Figure 7.               Virtual Reality Market – Value Chain Analysis

Figure 8.               Global Virtual Reality Market Share (%), By Products, 2016 & 2022

Figure 9.               Global Virtual RealityMarket Size (US$ billion), By Products, 2016 & 2022

Figure 10.            Global Virtual Reality Market Share (%), By Technology, 2016 & 2022

Figure 11.            Global Virtual Reality Market Size (US$ billion), By Technology, 2016 & 2022

Figure 12.            Global Virtual Reality Market Share (%), By Application, 2016 & 2022

Figure 13.            Global Virtual RealityMarket Size (US$ billion), By Application, 2016 & 2022

Figure 14.            Global Virtual Reality Market Share (%), By Regions, 2016 and 2022

Figure 15.            Global Virtual Reality Market Size (US$ billion), By Regions, 2016 & 2022

Figure 16.            North America Virtual Reality Market Share (%), By Region, 2016 & 2022

Figure 17.            North America Virtual RealityMarket Size (US$ billion), By Region, 2016 & 2022

Figure 18.            Europe Virtual RealityMarket Share (%), By Region, 2016 & 2022

Figure 19.            Europe Virtual RealityMarket Size (US$ billion), By Region, 2016 & 2022

Figure 20.            Asia-Pacific Virtual RealityMarket Share (%), By Region, 2016 & 2022

Figure 21.            Asia-Pacific Virtual RealityMarket Size (US$ billion), By Region, 2016 & 2022

Figure 22.            Middle East & Africa Virtual Reality Market Share (%), By Region, 2016 & 2022

Figure 23.            Middle East & Africa Virtual Reality Market Size (US$ billion), By Region, 2016 & 2022

Figure 24.            Latin America Virtual Reality Market Share (%), By Region, 2016 & 2022

Figure 25.            Latin America Virtual Reality Market Size (US$ billion), By Region, 2016 & 2022

Figure 26.            Market Positioning of Key Players, 2016

Figure 27.            Oculus VR, Inc. – Recent Developments

Figure 28.            Samsung – Recent Developments

Figure 29.            Vuzix Corporation – Recent Developments

Figure 30.            Leap Motion, Inc. – Recent Developments

Figure 31.            Sony Corporation– Recent Developments

Figure 32.            Microsoft Corporation– Recent Developments

Figure 33.            EON Reality, Inc. – Recent Developments

Figure 34.            Sensics, Inc. – Recent Developments

Figure 35.            HTC Corporation– Recent Developments

Figure 36.            Google, Inc. – Recent Developments

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