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Digital Games Market, by Devices (Tablets, PCs, Laptops, Smart Phones, Consoles), Platform (Android, IOS, Flash, Windows OS, Social Network Gaming, Mac OS), Subscription Model (Premium Model, Pay Model, Free Model), Audience (Social Gamers, Serious Gamers, Core Gamers) - Global Revenue, Trends, Growth, Share, Size and Forecast to 2022

ICT159 October 2016 100+ FREE 10% CUSTOMIZATION

The global digital games market report offers in-depth analysis of the market size (revenue), market share, major market segments, different geographic regions, forecast for the next five years, key market players, and premium industry trends. It also focuses on the key drivers, restraints, opportunities and challenges in the digital games market.

KEY BENEFITS OF THE REPORT

  • Thorough understanding of the dynamics influencing the various segments of this market
  • Detailed analysis of the regulatory environment impacting the growth of this market
  • Valuable insights into the key technological and market trends impacting this market

KEY PREMIUM INDUSTRY INSIGHTS

  • The digital games market exhibits a significant growth due to the advancements in the understanding of the needs of the gamers, the adoption of the motion sensing with wearable technologies, and the rise of the cloud-based applications.
  • In addition to this, an increase of the smartphone adoption and the advanced technologies such as facial recognition and voice recognition by the game developers to make the games more interesting and close to the gamers, are also some of the major mart drivers.
  • However, the issues related to the interoperability and standardization with the existing systems, along with the increasing level of piracy are some of the challenges faced by the digital games market.

RESEARCH METHODOLOGY

The research methodology for Scalar Market Research’s digital games market report utilizes a combination of top-down and bottom-up research formats. Our primary focus on continuous market tracking, rigorous fact-checking, data-triangulation, and multiple layers of quality control ensures high-quality data that can be leveraged for actionable research insights.

To know about the assumptions considered for the study, Download PDF Sample.

MARKET SEGMENTATION

This report analyzes the digital games market by the following segments:

  • Digital Games Market, by Device
    • Laptops
    • PCs
    • Tablets
    • Smart Phones
    • Consoles
  • Digital Games Market, by Platform
    • Android
    • IOS
    • Windows OS
    • Flash
    • Mac OS
    • Social Network Platform
  • Digital Games Market, by Subscription Model
    • Premium Model
    • Paymium Model
    • Fermium Model
  • DIGITAL GAMES MARKET, bY AUDIENCE
    • Social Gamers
    • Serious Gamers
    • Core Gamers

KEY MARKET PLAYERS

Key players in the digital games market include:

  • Apple, Inc.
  • Facebook, Inc.
  • Zatun
  • KABAM, Inc.
  • Sony Corporation
  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • Zynga, Inc.
  • King Digital Entertainment plc
  • Electronic Arts, Inc.
  • Sega Games Co. Ltd
  • NVIDIA Corporation
  • Rockstar Games, Inc

GEOGRAPHIC COVERAGE AND ANALYSIS

This granular market research report covers the following geographic regions in great detail:

  • Asia-Pacific
  • Europe
  • North America
  • Rest of the World

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  1. MARKET OVERVIEW
    • Definitions
    • Research Methodology
    • Market Segmentation
  2. EXECUTIVE SUMMARY
  3. MARKET DYNAMICS
    • Drivers
    • Restraints
    • Opportunities
    • Premium Industry Trends
  4. INDUSTRY ANALYSIS
    • Value Chain Analysis
    • Technology Roadmap
    • Pricing Analysis
    • Ecosystem Analysis
      • End-user Analysis
  5. DIGITAL GAMES MARKET, BY DEVICE
    • Segment Share
    • Volume/Shipment
    • Pricing Analysis
    • Devices
      • Laptops
      • PCs
      • Tablets
      • Smart Phones
      • Consoles
  6. DIGITAL GAMES MARKET, BY PLATFORM
    • Segment Share
    • Platforms
      • Android
      • IOS
      • Windows OS
      • Flash
      • Mac OS
      • Social Network Platform
  7. DIGITAL GAMES MARKET, BY SUBSCRIPTION MODEL
    • Segment Share
    • Subscription Models
      • Premium Model
      • Paymium Model
      • Freemium Model
  8. DIGITAL GAMES MARKET, BY AUDIENCE
    • Segment Share
    • Audiences
      • Social Gamers
      • Serious Gamers
      • Core Gamers
  9. DIGITAL GAMESMARKET, BY REGION
    • North America
      • By Country
        • U.S.
        • Rest of North America
      • By Device
      • By Platform
      • By Subscription Model
      • By Audience
    • Europe
      • By Country
        • France
        • Germany
        • U.K.
        • Rest of Europe
      • By Device
      • By Platform
      • By Subscription Model
      • By Audience
    • Asia-Pacific
      • By Country
        • China
        • India
        • Japan
        • Rest of Asia-Pacific
      • By Device
      • By Platform
      • By Subscription Model
      • By Audience
    • Middle East & Africa
      • By Country
        • GCC
        • North Africa
        • South Africa
        • Rest of Middle East & Africa
      • By Device
      • By Platform
      • By Subscription Model
      • By Audience
    • Latin America
      • By Country
        • Brazil
        • Rest of Latin America
      • By Device
      • By Platform
      • By Subscription Model
      • By Audience
  10. COMPETITIVE LANDSCAPE
    • Market Share Analysis
    • Key Innovators
  11. KEY MARKET PLAYERS
    • Apple
      • Overview
      • Key Strategies
      • Recent Developments
    • Facebook Inc.
      • Overview
      • Key Strategies
      • Recent Developments
    • Zatun
      • Overview
      • Key Strategies
      • Recent Developments
    • KABAM, Inc.
      • Overview
      • Key Strategies
      • Recent Developments
    • Sony Corporation
      • Overview
      • Key Strategies
      • Recent Developments
    • Microsoft Corporation
      • Overview
      • Key Strategies
      • Recent Developments
    • Nintendo Co., Ltd.
      • Overview
      • Key Strategies
      • Recent Developments
    • Rockstar Games Inc.
      • Overview
      • Key Strategies
      • Recent Developments
    • Sega Games Co. Ltd.
      • Overview
      • Key Strategies
      • Recent Developments
    • NVIDIA Corporation
      • Overview
      • Key Strategies
      • Recent Developments
  12. SCALAR 360 DEGREE MARKET PERSPECTIVE
  13. APPENDIX
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