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Augmented Reality Market, by Component (Sensors, Integrated Circuits, Micro-Controllers & Processors, Displays, Software), Product (Smart Phones Apps, Eye Glasses, Contact Lenses, Head Mounted Displays, Head Up Displays), Application (Gaming, Media, Education & Training, Healthcare, Architecture & Building Design, Aerospace & Defense, Automotive, Digital Marketing) - Global Revenue, Trends, Growth, Share, Size, and Forecast to 2022

ICT107 October 2016 100+ FREE 10% CUSTOMIZATION

Global Augmented Reality Market worth USD 4.10 billion in 2016 and expected to reach USD 124.37 billion by 2022, at a CAGR of 76.6% from 2016 to 2022.

The global augmented reality market report offers in-depth analysis of the market size (revenue), market share, major market segments, different geographic regions, forecast for the next five years, key market players, and premium industry trends. It also focuses on the key drivers, restraints, opportunities and challenges in the augmented reality market.

KEY BENEFITS OF THE REPORT

  • In-depth analysis of the market ecosystem and its impact on the revenue growth
  • Meticulous understanding of the key new market opportunities in individual geographic regions/countries
  • Detailed analysis of the significant sustainability strategies adopted by the major players in this market

KEY PREMIUM INDUSTRY INSIGHTS

  • The major factors driving the augmented reality market include the rising demand from the automotive and architecture industries and the intensified demand in the e-commerce and retail sector.
  • Apart from that, the increase in the augmented reality devices and the rising applications in the healthcare industry for disease detection & diagnosis are also expected to drive this market during the forecast period.
  • Rising demand for augmented reality enabled devices, growing applications in the tourism segment, and the high amount of investments for the research and development in the augmented reality technology are anticipated to boost the growth opportunities for the augmented reality market.
  • However, the limited processing power of the computers & networks, the restricted memory card sizes with limited storage capacity and the limited user interface are some of the major restraining factors for the market.
  • Moreover, the privacy issues and the complexity of the designs are some of the major challenges faced by this market.

RESEARCH METHODOLOGY

The research methodology for Scalar Market Research’s augmented reality market report utilizes a combination of top-down and bottom-up research formats. Our primary focus on continuous market tracking, rigorous fact-checking, data-triangulation, and multiple layers of quality control ensures high-quality data that can be leveraged for actionable research insights.

To know about the assumptions considered for the study, Download PDF Brochure. 

MARKET SEGMENTATION

This report analyzes the augmented reality market by the following segments:

  • Augmented Reality Market, by Component
    • Sensors
    • Integrated Circuits
    • Micro-Controllers & Processors
    • Displays
    • Software
  • Augmented Reality Market, by Product
    • Smart Phones Apps
    • Eye Glasses
    • Contact Lenses
    • Head Mounted Displays
    • Head Up Displays
  • Augmented Reality Market, by Application
    • Gaming
    • Media
    • Education & Training
    • Healthcare
    • Architecture & Building Design
    • Aerospace & Defense
    • Automotive
    • Digital Marketing

KEY MARKET PLAYERS

Key players in the augmented reality market include:

  • Google, Inc.
  • Blipper.com Ltd.
  • Metaio GmbH
  • Microsoft Corporation
  • Sony Corporation
  • Samsung
  • Qualcomm, Inc.
  • Apple, Inc.
  • IBM Corporation
  • Infinity Augmented Reality, Inc.

This granular market research report covers the following geographic regions in great detail:

Augmented Reality Market

TRENDING RELATED REPORT

Virtual Reality Market, by Technology (Non-Immersive, Semi-Immersive, Fully-Immersive), Product (Sensors, Software), Application (Game, Entertainment, Interactive Media, Healthcare, Aerospace & Defense, Digital Marketing) - Global Revenue, Trends, Growth, Share, Size and Forecast to 2022


  1. MARKET OVERVIEW
    1. Definitions
    2. Research Methodology
    3. Market Segmentation
  2. EXECUTIVE SUMMARY
  3. MARKET DYNAMICS
    1. Drivers
    2. Restraints
    3. Opportunities
    4. Premium Industry Trends
  4. INDUSTRY ANALYSIS
    1. Value Chain Analysis
    2. Technology Roadmap
    3. Ecosystem Analysis
  5. AUGMENTED REALITY (AR) MARKET, BY COMPONENT
    1. Segment Share
    2. Component
      1. Sensors
      2. Integrated Circuits
      3. Micro-Controllers & Processors
      4. Displays
      5. Software
  6. AUGMENTED REALITY (AR) MARKET, BY PRODUCT
    1. Segment Share
    2. Product
      1. Smart Phones Apps
      2. Eye Glasses
      3. Contact Lenses
      4. Head Mounted Displays
      5. Head Up Displays
  7. AUGMENTED REALITY (AR) MARKET, BY APPLICATION
    1. Segment Share
    2. Application
      1. Gaming
      2. Media
      3. Education & Training
      4. Healthcare
      5. Architecture & Building Design
      6. Aerospace & Defense
      7. Automotive
      8. Digital Marketing
  8. AUGMENTED REALITY (AR) MARKET, BY GEOGRAPHY
    1. Segment Share
    2. North America
      1. By Region
        1. U.S.
        2. Rest of North America
      2. By Component
      3. By Product
      4. By Application
    3. Europe
      1. By Region
        1. France
        2. Germany
        3. U.K.
        4. Rest of Europe
      2. By Component
      3. By Product
      4. By Application
    4. Asia-Pacific
      1. By Region
        1. China
        2. India
        3. Japan
        4. Rest of Asia-Pacific
      2. By Component
      3. By Product
      4. By Application
    5. Middle East & Africa
      1. By Region
        1. GCC
        2. North Africa
        3. South Africa
        4. Rest of Middle East & Africa
      2. By Component
      3. By Product
      4. By Application
    6. Latin America
      1. By Region
        1. Brazil
        2. Rest of Latin America
      2. By Component
      3. By Product
      4. By Application
  9. COMPETITIVE LANDSCAPE
    1. Market Share Analysis, 2015 (%)
    2. Key Innovators
  10. KEY MARKET PLAYERS
    1. Google, Inc.
      1. Overview
      2. Key Strategies
      3. Recent Developments
    2. Blipper.com Ltd.
      1. Overview
      2. Key Strategies
      3. Recent Developments
    3. Metaio GmbH
      1. Overview
      2. Key Strategies
      3. Recent Developments
    4. Microsoft Corporation
      1. Overview
      2. Key Strategies
      3. Recent Developments
    5. Sony Corporation
      1. Overview
      2. Key Strategies
      3. Recent Developments
    6. Samsung
      1. Overview
      2. Key Strategies
      3. Recent Developments
    7. Qualcomm, Inc.
      1. Overview
      2. Key Strategies
      3. Recent Developments
    8. Apple, Inc.
      1. Overview
      2. Key Strategies
      3. Recent Developments
    9. IBM Corporation
      1. Overview
      2. Key Strategies
      3. Recent Developments
    10. Infinity Augmented Reality, Inc.
      1. Overview
      2. Key Strategies
      3. Recent Developments
  11. SCALAR 360 DEGREE MARKET PERSPECTIVE
  12. APPENDIX
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