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3D Animation Market, by Technology (3D Modeling, Motion Graphics, 3D Rendering, and Visual Effects), Service (Consulting, Support and Maintenance, Integration and Deployment, Education and Training), Deployment (On-Premises, On-Demand), Vertical (Media and Entertainment, Construction and Architecture, Healthcare and Lifesciences, Manufacturing, Education and Academia, Others) – Global Revenue, Trends, Growth, Share, Size and Forecast to 2022

ICT228 June 2017 100+ FREE 10% CUSTOMIZATION

3D technology enables individuals to view a product from various different angles. The animated version of visuals is more expressive than 2D diagrams and textual content. 3D animated visuals provide deeper and shortened insight about any concept or project. Along with the rising popularity of the Internet, the demand for animated entertainment has increased with the rise in broadcasting hours by cable and satellite TV. Delivering three-dimensional views of the data that has been captured is called 3D technology. The clarity, graphic quality, and fast rendering of frames are better in 3D animation than the traditional 2D. This has increased the demand for 3D animation from game developers, contractors, production houses, automobile designers to name a few. Sectors such as health care, entertainment, defense, aerospace, government, and automobile are experiencing a rise in demand in 3D-technology-based products. The application of 3D technology in visualization and effects happens in the gaming, entertainment modeling, simulation, and other sectors.

The report tracks the major market events including product launches, technological developments, mergers & acquisitions, and the innovative business strategies opted by key market players. Along with strategically analyzing the key micro markets, the report also focuses on industry-specific drivers, restraints, opportunities and challenges in the 3D Animation Market. The scope of this report covers the 3D Animation Market by its major segments, which include the types, applications, and the major geographic regions.

KEY BENEFITS OF THE REPORT

  • In-depth analysis of the market ecosystem and its impact on the revenue growth
  • Understanding of the strategies that are being adopted by the key players in this market to stay competitive
  • Valuable insights into the key technological and market trends impacting this market

KEY PREMIUM INDUSTRY INSIGHTS

  • The 3D animation market is expected witness rapid growth across various end-use applications over the forecast period. Increased broadcasting hours over satellite and cable TVs has animated entertainment demand. Rapid advancement in technology has made computer animation available to the animation industry and the masses. Convergence of technical and animation industry has yielded significant advances across various industry verticals.
  • Some of these include publishing, photo imaging, commercial production, computer gaming, advertisement, fashion & textile and media & entertainment. Growth of 3D animation software and technologies has driven development of new methods for 3D content creation.
  • The 3D animation market can be categorized by software into plug-in software, Software Development Kits (SDK) and packaged software. The animation software market is expected to exhibit high growth with development of animation computers and stereoscopic imaging software. The hardware segment comprises motion capturing (Mocap) systems, video cards & GPU and workstations.
  • The market is also segmented on the basis of deployment into on-demand and on-premise solutions. Emergence of popular 3D animation in medical visualization used for medical training or marketing is estimated to positively impact market growth.

On the basis of geography, the global isoprene market is segmented into North America, Europe, Asia Pacific, and Rest of the World (RoW). North America is holding the largest market share currently for 3D Animation market due high adoption of 3D imaging technologies such as 3D printers, 3D animation and others. Companies are using this 3D animation technology for generating accurate information before the starting of final production which helps in reducing the production cost and time. Moreover, it is also used in incorporation of advance products in the existing infrastructure to simplify the work and to improve efficiency. In Europe region, the market for 3D animation is witnessing high growth rate due to presence of large number of automotive and aerospace companies that are using 3D animation technology for improving their business productivity. In APAC also with the rising investments in research and development, the implementation of 3D animation is increasing progressively.

RESEARCH METHODOLOGY

The research methodology for Scalar Market Research’s 3D Animation Market report utilizes a combination of top-down and bottom-up research formats. Our primary focus on continuous market tracking, rigorous fact-checking, data-triangulation, and multiple layers of quality control ensures high-quality data that can be leveraged for actionable research insights.

To know about the assumptions considered for the study, Download PDF Sample.

MARKET SEGMENTATION

This report analyzes the 3D Animation Market by the following segments:

  • 3D Animation Market, by Technology
    • 3D Modeling
    • Motion Graphics
    • 3D Rendering
    • Visual Effects (VFX)
    • Others
  • 3D Animation Market, by Service
    • Consulting
    • Support and Maintenance
    • Integration and Deployment
    • Education and Training
  • 3D Animation Market, by Deployment
    • On-Premises
    • On-Demand
  • 3D Animation Market, by Verticals
    • Media and Entertainment
    • Construction and Architecture
    • Healthcare and Lifesciences
    • Manufacturing
    • Education and Academia
    • Others

KEY MARKET PLAYERS

Key players in the 3D Animation Market include:

  • Adobe Systems Inc. 
  • Autodesk Inc. 
  • Autodessys 
  • Corel Corporation 
  • Maxon Computer 
  • Newtek Inc. 
  • Nvidia Corporation 
  • Pixologic Inc. 
  • Sidefx Software 
  • The Foundry Visionmongers Ltd. 

GEOGRAPHIC COVERAGE AND ANALYSIS

This granular market research report covers the following geographic regions in great detail:

  • NORTH AMERICA
    • U.S.
    • Rest of North America
  • EUROPE
    • France
    • Germany
    • U.K.
    • Rest of Europe
  • ASIA-PACIFIC
    • China
    • India
    • Japan
    • Rest of Asia-Pacific
  • MIDDLE EAST & AFRICA
    • GCC
    • North Africa
    • South Africa
    • Rest of Middle East & Africa
  • LATIN AMERICA
    • Brazil
    • Rest of Latin America

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  1. MARKET OVERVIEW
    1. Market Definitions
    2. Research Methodology
    3. Market Segmentation
  2. EXECUTIVE SUMMARY
  3. MARKET DYNAMICS
    1. Drivers
    2. Restraints
    3. Opportunities
    4. Premium Industry Trends
  4. INDUSTRY ANALYSIS
    1. Value Chain Analysis
    2. Technology Roadmap
  5. 3D ANIMATION MARKET, BY TECHNOLOGY
    1. Segment Share
    2. By Technology
      1. 3D Modeling
      2. Motion Graphics
      3. 3D Rendering
      4. Visual Effects (VFX)
      5. Others
  6. 3D ANIMATION MARKET, BY SERVICE
    1. Segment Share
    2. By Service
      1. Consulting
      2. Support and Maintenance
      3. Integration and Deployment
      4. Education and Training
  7. 3D ANIMATION MARKET, BY DEPLOYMENT
    1. Segment Share
    2. By Deployment
      1. On-Premises
      2. On-Demand
  8. 3D ANIMATION MARKET, BY VERTICALS
    1. Segment Share
    2. By Verticals
      1. Media and Entertainment
      2. Construction and Architecture
      3. Healthcare and Lifesciences
      4. Manufacturing
      5. Education and Academia
      6. Others
  9. 3D ANIMATION MARKET, BY GEOGRAPHY
    1. Segment Share
    2. North America
      1. By Regions
        1. U.S.
        2. Rest of North America
      2. By Technology
      3. BY Service
      4. By Deployment
      5. By Verticals
    3. Europe
      1. By Region
        1. France
        2. Germany
        3. U.K.
        4. Rest of Europe
      2. By Technology
      3. BY Service
      4. By Deployment
      5. By Verticals
    4. Asia-Pacific
      1. By Region
        1. China
        2. India
        3. Japan
        4. Rest of Asia-Pacific
      2. By Technology
      3. BY Service
      4. By Deployment
      5. By Verticals
    5. Middle East & Africa
      1. By Region
        1. GCC
        2. North Africa
        3. South Africa
        4. Rest of Middle East & Africa
      2. By Technology
      3. BY Service
      4. By Deployment
      5. By Verticals
    6. Latin America
      1. By Region
        1. Brazil
        2. Rest of Latin America
      2. By Technology
      3. BY Service
      4. By Deployment
      5. By Verticals
  10. COMPETITIVE LANDSCAPE
    1. Market Positioning of Key Players, 2016
    2. Key Innovators
  11. KEY MARKET PLAYERS
    1. Adobe Systems Inc. 
      1. Overview
      2. Key Strategies
      3. Key Developments
    2. Autodesk Inc. 
      1. Overview
      2. Key Strategies
      3. Key Developments
    3. Autodessys 
      1. Overview
      2. Key Strategies
      3. Key Developments
    4. Corel Corporation 
      1. Overview
      2. Key Strategies
      3. Key Developments
    5. Maxon Computer 
      1. Overview
      2. Key Strategies
      3. Key Developments
    6. Newtek Inc. 
      1. Overview
      2. Key Strategies
      3. Key Developments
    7. Nvidia Corporation 
      1. Overview
      2. Key Strategies
      3. Key Developments
    8. Pixologic Inc. 
      1. Overview
      2. Key Strategies
      3. Key Developments
    9. Sidefx Software 
      1. Overview
      2. Key Strategies
      3. Key Developments
    10. The Foundry Visionmongers Ltd. 
      1. Overview
      2. Key Strategies
      3. Key Developments
  12. SCALAR 360 DEGREE MARKET PERSPECTIVE
  13. APPENDIX
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